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New Dimensions on old Devices

The launch of Microsoft Surface technology is a fundamental shift in the nature of technology devices.  Gone are the chunky, mechanical input mechanisms which have enabled human-ICT interaction across 1-foot (tiny screens and tiny keypads), 3-foot (mice and keyboards) and 10-foot (a plethora of “remote” controls”).

In its place is a tactile, direct interaction between humans and machine where touch, gestures and context – all the elements of body language – are used to interpret intention and meaning.  Instead of humans learning how to use computers, computers learn to respond to humans.  This will be a transformational shift in applications and “usability” design.  What does “usability” even mean anymore?

However, the biggest, most significant shift will be the addition of a new dimension to device interaction – how many people are using the device.  At an obvious level, each level supports up to 6 simultaneous users to share, collaborate and play (note : this is great for families).  Today the “lean-forward” devices (handsets and PC) are essentially single user and the “lean-back” device only enables multi-users to consume content passively.  The introduction of surface technology enables the active, “lean-forward” models of application use and content creation to involve families, teams, friends and even strangers at a bar to share in the experience.

Finally, the potential of this device is amplified when we consider multiple-networked devices crossing geographic, corporate and social boundaries.  Imagine when a team in Australia, a team in India and a team in China can collaborate on a design, using their own body language and familiar gestures, text presented in their own language and everyone empowered to collaborate in a way previously unimagined.  Somewhat appropriately it is a flat “Surface” driving an even flatter world.

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